Contacts

Chris Moore

Dr Christopher Moore

Position:   Senior LecturerCommunication & Media Studies
Qualifications: PhD, BA (Hns), BCA - UOW
Location:    25.104
Phone:  +61 2 4221 4027
Email: chrism@uow.edu.au

Biography

Dr Christopher (Chris) Moore is a lecturer in Digital Media and Communication. Originally from Tasmania, Chris graduated from the University of Wollongong and worked as a journalist before conducting his PhD research on intellectual property and the rise of ‘open’ mechanisms for managing copyright in the digital domain. In 2010, Chris moved to Melbourne to take up an Alfred Deakin Postdoctoral Fellowship examining the changes occurring in the digital games industry. Returning to Wollongong in 2014, Chris joined the School of Arts, English and Media in the faculty of Law, Humanities and the Arts and is currently teaching DIGC310 Digital Game Cultures and DIGC330 Digital Asia.

Research interests/Areas of expertise

My primary field of interest is games studies and my research is concerned with the role of affect in the production of an online gamer identity. I am currently contributing to the launch of Persona Studies, a cross-disciplinary area of inquiry emerging from research on celebrity and the close study of public self. My contributions include an examination of the construction of online persona in the indie and independent cultures of game production. Other projects I am involved with include Deletion: the open access forum in science fiction studies and a collection of essay exploring the legacy of David Bowie.

Publications

  • Moore C. (forthcoming December 2014), ‘Screenshots as virtual photography, digital media objects and the production of online persona’, in Repurposing the Digital Humanities: Research, Methods, Theories edited Katherine Bode and Paul Arthur, Continuum: London
  • Barbour, K, Marshall, P.D., Moore C. 2014, ‘ Persona to Persona Studies’, M/C Journal, vol. 17, no. 3, <http://journal.media-culture.org.au/index.php/mcjournal/article/viewArticle/841>
  • Moore, C. 2013, ‘Zombie Processes and Undead Technologies’, in Zombies in the Academy: Living Death in Higher Education, edited by Andrew Whelan, Ruth Walker and Christopher Moore, Intellect Press: London.
  • Barwell, G. and Moore C. 2013, ‘World of Chaucer: Machinima and Adaptation’, in Understanding Machinima: Essays on Filmmaking in Virtual Worlds, edited by Jenna Ng, Continuum: London.
  • Moore, C. 2012, ‘Invigorating Play: The Role of Affect in Online Multiplayer FPS Game’, in Guns, Grenades, and Grunts: First-Person Shooter Games, edited by Gerald A. Voorhees, Josh Call, Katie Whitlock, Continuum, London.
  • Moore, C. 2011, ‘The Magic Circle and the Mobility of Play’, Convergence, vol. 17, no. 4, pp. 373-387.
  • Barwell, G., Moore, C., Walker, R. 2011, ‘Marking machinima: a case study in assessing student use of a Web 2.0 technology’, Australasian Journal of Educational Technology, vol. 27, Special Issue no. 5.
  • Moore, C., Walker, R. 2010 ‘Introduction to the special issue: “Digital technologies and educational integrity”, International Journal for Educational Integrity, vol. 6, no. 2.
  • Moore, C. 2010. ‘Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2’, Game Studies, vol. 11, no. 1. 
  • Martin, B, Moore, C and Salter, C. 2010, ‘Sharing music files: tactics of a challenge to the industry’, First Monday, vol. 15, no. 12, [available: http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2986/2680].
  • Moore, C. 2009, ‘Digital Games Distribution: The Presence of the Past and the Future of Obsolescence, M/C Journal, vol. 12, no. 3,  
  • Moore, C. 2005a, ‘Creative Choices: Changes to Australian Copyright Law and the Future of the Public Domain’, Media International Australia, no. 114, February 2005, pp. 71 – 83.  
  • Moore, C. 2005b, ‘Commonising the Enclosure: Online Games and Reforming Intellectual Property Regimes’, Australian Journal of Emerging Technologies and Society, vol. 3, no.2.

Potential Topics for HDR and Honours Supervision

  • Digital media and communication studies 
  • Games, intellectual property and science fiction
  • Celebrity, affect and persona
  • Social media and online identity
  • Digital Humanities and network visualisation

Research Students

  • Kim Barbour: Finding the Edge: Online persona creation in fringe art forms
  • Owen Godfrey: Retcon – player reactions to dynamically changing game narratives

Recent Awards and Fellowships

  • Alfred Deakin Postdoctral Fellowship (2010-2011)
  • OCTAL Teaching Nomination for Excellence (2008)  
Last reviewed: 6 March, 2018